Tampilkan postingan dengan label Entertaiment. Tampilkan semua postingan
Tampilkan postingan dengan label Entertaiment. Tampilkan semua postingan

Rabu, 18 November 2009

Dancepants: Pants to MP3 Player With Motion Energy



Maybe it could be if you sit and travel carrying MP3 player for listening to music, your favorite music. But what would happen if you have to keep moving to generate electrical energy so you will be able to listen to music from your MP3 Player?



Our launched from Ecouterre, A design with a Dancepants pants specially designed to make your leg movement produces energy for your MP3 Player. You can move sperti walking, running or even dancing to the electric menghasilakn kinetic energy. It also supports green energy program.

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This tool consists of 4 parts of the pants, the kinetic energy generator mounted on the legs, MP3 player and earphones. Third last part installed in my pants and interconnected.

With this tool you can be encouraged to continue to stir or exercise so you can continue to have fun with your music

Senin, 16 November 2009

Tuki bako, Interactive Games With Your Finger



Japan is the emergence of small games simple unique. Appeared once Tamagochi games, games on the maintenance of a digital animal ever around the world boom.



Recently, the game also comes with a monochrome display similar to that Tamagochi can interact with your fingers in real time. Games with names Tuttuki bako (kencolok box) This box-shaped screen with a hole on the right, you can interact with digital creatures that are on the box in real time by inserting your finger.

There are several modes in this game:

* - FACE: Create a problem with the screen face
* - PANDA: Playing with cute panda
* - Mucus: a slimy taste with a strange creature
* - SEA: Contact with the sea creatures
* - FIGURES: Playing with your baby on the screen

This gadget use the power bateray AAA x 3 with gaming facilities over and timer with choice of 3 colors (black, green and red). This gadget sold in Japan Trend Shop by price $ 56 and shipping costs worldwide $ 19

Jumat, 30 Oktober 2009

inPulse, the Smart Watches Connected with Your Black Berry


For smart phone users Black Berry (BB), you will get spoiled with gadgets sebuag supporters called inPulse. inPulse is a watch that can connect to your BB.

You can connect your inPules with BB without using cables. InPulse connection with the BB is done by using Bluetooth. You can access your e-mail, sms and phone calls on your BB through inPulse. You can expand your BB functionality using this inPulse.

As we quoted from GetinPulse, when your BB is in your pocket you can read the sms and email incoming to see you watch this. Also with the phone, you may often miss a phone call from your friend because of vibration or ring tone your BB in the silent position. With this menggunaakan inPulse you will see incoming calls on your BB. inPulse a vibrating motor that can be informed that the phone calls. You can glance at who is calling you through inPulse screen.




By using a single button you can retrieve interaction important information such as, caller ID, text messages, email title, calendar alerts and displays them in color OLED screen.



Although it is a product inPulse support with BB, but this product is not made by the BB producers of Research in Motion (RIM). This product is made and sold by a producer Allerta the smart phone accessory manufacturers. This product is sold at $ 149 http://www.getinpulse.com/, but you must be patient because you will only go into the queue list. This product will be sent in February 2009. Login

Here are the features available on inPulse:

     * - 1.3 "full color organic light-emitting-diode (OLED) display
     * - Bluetooth ® v2.0 + EDR
     * - 150 mAh lithium-ion polymer battery
     * - Glass lens and full metal body
     * - 22mm interchangeable wrist bands
     * - Vibrating motors
     * - Micro-USB port (for charging)
     * - Over-the-air firmware updates
     * - Dimensions: 51mm height x 38mm width x 12mm depth

Kamis, 29 Oktober 2009

Ghostware, Games Virtual with "Ghosts" at Around Your Room


A Different Game's DSI will launch a unique game with a camera in the game. The game is named Ghostware, a game that combines virtual ghost real picture your room with a virtual ghost game.

With this game you will get the sensation of "seeing the ghost" who occupied the room around you. You are assigned to search for ghosts around you and do the mission to "reconcile" these ghosts and spirits to solve the puzzle.

Sepertti quoted KabarIT from Joystiq, who looked helpless ghost around your room it will interact with you, others require a few items that you can find and interact with several other ghosts. But there is also an evil ghost who does not accept your attempt to "reconcile" the ghost. At this time you must solve the mystery of the ghost.

This game will be released in 2010

Senin, 03 Agustus 2009

In Japan, Machines for Work and Play Are Idle




KITAKYUSHU, Japan — They may be the most efficient workers in the world। But in the global downturn, they are having a tough time finding jobs.

Japan’s legions of robots, the world’s largest fleet of mechanized workers, are being idled as the country suffers its deepest recession in more than a generation as consumers worldwide cut spending on cars and gadgets.

At a large Yaskawa Electric factory on the southern Japanese island of Kyushu, where robots once churned out more robots, a lone robotic worker with steely arms twisted and turned, testing its motors for the day new orders return. Its immobile co-workers stood silent in rows, many with arms frozen in midair.

They could be out of work for a long time. Japanese industrial production has plummeted almost 40 percent and with it, the demand for robots.

At the same time, the future is looking less bright. Tighter finances are injecting a dose of reality into some of Japan’s more fantastic projects — like pet robots and cyborg receptionists — that could cramp innovation long after the economy recovers.

“We’ve taken a huge hammering,” said Koji Toshima, president of Yaskawa, Japan’s largest maker of industrial robots.

Profit at the company plunged by two-thirds, to 6.9 billion yen, about $72 million, in the year ended March 20, and it predicts a loss this year.

Across the industry, shipments of industrial robots fell 33 percent in the last quarter of 2008, and 59 percent in the first quarter of 2009, according to the Japan Robot Association.

Tetsuaki Ueda, an analyst at the research firm Fuji Keizai, expects the market to shrink by as much as 40 percent this year. Investment in robots, he said, “has been the first to go as companies protect their human workers.”

While robots can be cheaper than flesh-and-blood workers over the long term, the upfront investment costs are much higher.

In 2005, more than 370,000 robots worked at factories across Japan, about 40 percent of the global total, representing 32 robots for every 1,000 manufacturing employees, according to a report by Macquarie Bank. A 2007 government plan for technology policy called for one million industrial robots to be installed by 2025. That will almost certainly not happen.

“The recession has set the robot industry back years,” Mr. Ueda said.

That goes for industrial robots and the more cuddly toy robots.

In fact, several of the lovable sort have already become casualties of the recession.

The robot maker Systec Akazawa filed for bankruptcy in January, less than a year after it introduced its miniature PLEN walking robot at the Consumer Electronics Show in Las Vegas.

Roborior by Tmsuk — a watermelon-shape house sitter on wheels that rolls around a home and uses infrared sensors to detect suspicious movement and a video camera to transmit images to absent residents — has struggled to find new users. A rental program was scrapped in April because of lack of interest.

Though the company won’t release sale figures, it has sold less than a third of the goal, 3,000 units, it set when Roborior hit the market in 2005, analysts say. There are no plans to manufacture more.

That is a shame, Mariko Ishikawa, a Tmsuk spokesman, says, because busy Japanese in the city could use the Roborior to keep an eye on aging parents in the countryside.

“Roborior is just the kind of robot Japanese society needs in the future,” Ms. Ishikawa said.

Japan’s aging population had given the development of home robots an added imperative. With nearly 25 percent of citizens 65 or older, the country was banking on robots to replenish the work force and to help nurse the elderly.

But sales of a Secom product, My Spoon, a robot with a swiveling, spoon-fitted arm that helps older or disabled people eat, have similarly stalled as caregivers balk at its $4,000 price.

Mitsubishi Heavy Industries failed to sell even one of its toddler-size home-helper robots, the Wakamaru, introduced in 2003.

Of course, less practical, novelty robots have fallen on even harder times in the downturn. And that goes for robot makers outside Japan, too.

Ugobe, based in Idaho, is the maker of the cute green Pleo dinosaur robot with a wiggly tail; it filed for bankruptcy protection in April.

Despite selling 100,000 Pleos and earning more than $20 million, the company racked up millions of dollars in debt and was unable to raise further financing.

Sony pulled the plug on its robot dog, Aibo, in 2006, seven years after its introduction. Though initially popular, Aibo, costing more than $2,000, never managed to break into the mass market.

The $300 i-Sobot from Takara Tomy, a small toy robot that can recognize spoken words, was meant to break the price barrier. The company, based in Tokyo, has sold 47,000 since the i-Sobot went on sale in late 2007, a spokeswoman, Chie Yamada, said, making it a blockbuster hit in the robot world.

But with sales faltering in the last year, the company has no plans to release further versions after it clears out its inventory of about 3,000.

Kenji Hara, an analyst at the research and marketing firm Seed Planning, says many of Japan’s robotics projects tend to be too far-fetched, concentrating on humanoids and other leaps of the imagination that cannot be readily brought to market.

“Japanese scientists grew up watching robot cartoons, so they all want to make two-legged companions,” Mr. Hara said. “But are they realistic? Do consumers really want home-helper robots?”

Robot Factory, once a mecca for robot fans in the western city of Osaka, closed in April after a plunge in sales. “In the end,” said Yoshitomo Mukai, whose store, Jungle, took over some of Robot Factory’s old stock, “robots are still expensive, and don’t really do much.”

Of course, that is not true for industrial robots — at least not when the economy is booming.

Fuji Heavy Industries argues its robots are practical and make economic sense. The company sells a giant automated cleaning robot that can use elevators to travel between floors on its own. The wheeled robot, which resembles a small street-cleaning car, already works at several skyscrapers in Tokyo.

Companies can recoup the 6 million yen investment in the cleaner robot in as quickly as three years, a Fuji spokesman, Kenta Matsumoto, said. The manufacturer has rented out about 50 so far.

“A robot will work every day and night without complaining,” Mr. Matsumoto said. “You can even save on lights and heating, because robots don’t need any of that.”

Makiko Inoue contributed reporting from Tokyo.

Senin, 30 Maret 2009

Nintendo Wii sales hit 50 million

Global sales of Nintendo's Wii console have passed 50 million, the company's boss Satoru Iwata has said.

The Wii is now the fastest-selling games console in history, surpassing the PlayStation 2.

Mr Iwata also said that Nintendo's handheld DS console had shipped 100m units around the world.

"Almost no one expected them to reach the current level of mainstream acceptance. It's even beyond what we possibly hoped for," Mr Iwata said.

"The market has expanded as video games have been accepted by more consumers than ever before," the Nintendo president, told the Game Developers Conference in San Francisco.

"It's a cliche but it's not just the 18-year-old kid, it's the mom on the train, it's the high-school girl after she's done with her homework, everyone plays games. "

'Outside the box'

"The Wii and DS have made games more accessible," Tameka Kee of PaidContent.org told BBC News

Jay Lauffer from Blizzard Entertainment was impressed by the figures and put it down to Nintendo's approach.

"I imagine its successful because Nintendo seems to be shifting what is kind of a traditional sit-down environment to getting people up and moving।"

Remy Lavoie, a programmer with DTI Software said: "If Nintendo has such a big share of the market it's pretty impressive.

"They are thinking outside the box and its clearly paying off."

To create some excitement among developers, Mr Iwata unveiled some upgrades for the Wii which included a much-hoped-for new storage system.

It lets users store and launch WiiWare and virtual console games from high capacity SD cards. It is available for download now.

"Your games will no longer be competing on space for system memory," said Nintendo's Bill Trinen during a demonstration.

New titles

Rock 'N' Roll Climber, a new mountain-climbing game that uses the Wii Fit's Balance Board was also demonstrated to the audience. The player's character rocks out on a guitar when he reaches the top.

To date sales of the board have hit 14 million units with pre-orders on Amazon for the new DSi ahead of its launch next month reaching record levels said Mr Iwata.

Some new titles were announced for the Virtual Console including Final Fantasy Crystal Chronicles: My Life as a Darklord and Final Fantasy IV: The After Years for later in 2009.

Another addition is the Virtual Console Arcade which is available today with classic games like Space Harrier, Gaplus, Star Force, Solvalou, The Tower of Druaga, and Mappy।

For the DS, clips of a new upcoming Legends of Zelda: Spirit Tracks were greeted with applause.

But none of it convinced Robert Sindt, an associate professor at Johnson Community College in Missouri, that the Wii or the DS is the developers' dream.

"I think they are great platforms but I guess I am a tad sceptical what will become of it. I'm not sure developers will embrace it. Sony is pretty impressive and a better platform."

Software sells hardware

While Mr Iwata highlighted the success of the Wii and DS, he noted Nintendo did not achieve this on its own and thanked partners, press and consumers for their support.

He said that the major reason that the company is where it is is because "one rule always remains the same: Software sells hardware".

For developers who remain unsure about developing for either device, Mr Iwata said more third-party games were sold on these platforms last year than on any other platform.

Throughout his speech he continued to dazzle the audience with statistics and stressed that in the US, some 20% of owners had never owned a console before buying the Wii. He also noted that 47% of DS sales were made by women.

While Mr Iwata ended by acknowledging hard economic times, he also stressed that they tend to lead to real innovation.

"The great depression in the 1930s resulted in the jet engine, TV and chocolate chip cookies.

"As developers I believe anything is possible. The future of video games is in your hands and I can't wait for you to show us your surprises," Mr Iwata concluded.

Jumat, 09 Januari 2009

JVC rolls out second-gen iPod-friendly TVs

JVC LT-46P300

The JVC LT-46P300

(Credit: JVC)

In 2008, JVC became the first company to offer TVs with built-in iPod docks. For 2009, Panasonic is joining the fray with its own line of iPod-friendly TVs, but JVC is looking to defend its turf with a second generation of models. Among the array of purported feature improvements in the so-called TeleDock line for 2009. These TVs offer better iPod integration (multiple aspect ratios for iPod video playback; iPod charges whether TV is on or off; song and artist info displayed on TV during song playback; photo slide shows from iPod or USB drive can be displayed during music playback) as well as better integration with connected PCs (sync iTunes with a docked iPod via USB; powering up the PC will automatically activate the TV).

As for the TVs themselves, all are LCD models that support 1080p native resolution and control of the iPod from the TV remote. The line includes five models ranging in screen sizes from 32 to 46 inches: the LT-32P300 (32-inch screen); LT-42P300 (42 inches); LT-46P300 (46 inches); LT-42P500 (42 inches); and LT-46P500 (46 inches). The latter two P500 step-up models include "Clear Motion Drive III," JVC's iteration of 120Hz dejudder technology. The TeleDock TVs are scheduled to hit stores in April 2009, but pricing was not disclosed.

If the idea of having your iTunes content on your TV is appealing, just remember that you can achieve the same result on any TV for under $250 by connecting something like a DLO HomeDock HD or an Apple TV.

Samsung slims PN-B850 plasma TV series to an inch

LED-backlit LCDs are certainly winning the hype war at CES 2009, but home theater buffs know that plasma TVs often offer better performance for your dollar. Samsung's new top-of-the-line plasmas, the PN-B850 series, feature a superslim, inch-thick design and offer the new Internet widgets available via the Internet@TV platform. Here are the important details.

Key features of the Samsung PN-B850 series:

  • Slim design, about an inch thick
  • Ultra FilterBright Plus antiglare screen
  • Real Movie (24 frames per second) mode
  • Wide color Enhancer Pro
  • Built-in Ethernet
  • Wi-Fi-ready, with purchase of additional adapter
  • Energy Star 3.0 compatible
  • 50- and 58-inch models
  • Available in first half of 2009

While we usually see manufacturers print misleading, inflated contrast ratios, Samsung instead only claims "mega dynamic contrast ratio" for these plasmas. The Ultra FilterBright Plus screen is the latest iteration of Samsung's glare reduction coatings, with these sets adding black stripes into the panel to absorb more room light and create deeper blacks. We're anxious to see this in action, as screen glare is still often a problem with plasmas. Wide Color Enhancer Pro is a feature that supposedly matches a source's color space to the HD color space--we haven't seen a feature like this yet, so it will be interesting to test in the labs.

A built-in Ethernet connection enables access to Samsung's new Internet@TV platform, which lets users access Yahoo widgets capable of delivering content from services such as Flickr, Yahoo News, Yahoo Weather, USA Today, YouTube, Showtime, and others. The PN-B850 series is also Wi-Fi-ready, but you'll need to purchase an additional adapter. Finally, the sets are compliant with the new Energy Star 3.0 specification, although it seems like almost all 2009 HDTVs are.

Panasonic makes your Blu-ray discs portable with the DMP-BD15

One of the biggest disadvantages to Blu-ray has been its lack of portability. While DVD players are virtually everywhere and portable DVD players are cheap, when you buy a Blu-ray disc you're typically limited to watching it in your home theater. The Panasonic DMP-BD15 looks to address this, as it's the first portable Blu-ray player, and it's also designed to be used easily around the house with a built-in stand. Here are the details.

Key features of the Panasonic DMP-BD15:

  • 8.9-inch WSVGA (1024 x 600) LCD screen
  • Three hour rechargeable battery
  • Profile 2.0 compatible
  • Bitstream output for Dolby TrueHD and DTS-Master Audio
  • HDMI output
  • SD card slot
  • Optional headrest mounting bracket for car use
  • Access to Viera Cast internet content, including Amazon Video On-Demand

While the DMP-BD15 includes a lot of cool features (HDMI output, Viera Cast), the three hour battery life seems pretty limiting, especially if the real battery life is closer to 2.5 hours. That means you'll be racing against the clock to finish watching some longer Blu-ray movies and don't even think about pausing. It's also worth pointing out that the image quality advantages of Blu-ray are going to be nearly imperceptible on the 8.9-inch screen, even with it on your lap. That being said, it is the first of its kind and it looks to be a decent solution for those with growing Blu-ray libraries that want to take their movies on the go.

iHome announces iP71 computer speakers with integrated iPhone/iPod dock

The iHome's iP71 iPod/iPhone friendly computer speakers will arrive this spring.

(Credit: iHome)

A few months ago we reviewed a couple of sets of iHome computer speakers that feature a built-in iPod dock. Well, the company's showing off a follow-up to the iH70s we reviewed. This model is called the iP71 and comes in black instead of silver, which is a good thing in our book.

There doesn't appear to be any significant difference between the iH70 and iP71 except for the fact that the newer model will offer GSM-shielding for iPhones. The iP71, likes its sibling, plays and charges iPhones and all docking iPod models and has a USB port for computer connections, so you can sync your iPhone/iPod with your Windows or Mac PC with a touch of a button.

The iP71 computer speakers will be released in the spring. No price has been set, but the iH70s by way of comparison retail for around $130.

Chumby grows up, dates Samsung

Chumby gets framed by Samsung.

(Credit: Chumby)

The cute little beanbag-encased, open-source Chumby (my review), an internet display device, is growing up through a partnership with Samsung. The original Chumby software makes the device into a good digital photo frame functionally, but the hardware is too small and bulky to compete with other dedicated frames. This partnership will get the Chumby software into more consumer-friendly hardware -- eventually.

The Samsung product is a reference design, not a shipping item. I do hope we see Chumby-powered full-sized photo frames this year. The Chumby architecture makes it easy to upload photos to your device from a photo sharing site like Picasa Web or flicker, as all the work is done on a PC in a browser, and updates go to the display device over a home's WiFi.

The Chumby platform can also deliver other widgets to a display device: Weather forecasts, RSS feeds, and so on.

Sony unveils flexi-video screen, movie glasses


Electronic Arts, MTV Networks to provide 2,000 hours of video content

LAS VEGAS - Sony Corp. on Thursday unveiled a bendable video screen and eyeglasses that allow the wearer to watch a movie from any location, saying the industry must keep innovating in the middle of a severe economic slump.

Chief Executive Howard Stringer demonstrated a range of new devices at the Consumer Electronics Show in Las Vegas, including the flexible OLED (organic light-emitting diode) screen playing a video of singer Beyonce.

Stringer also showed off prototype eyeglasses with built in video screens, letting users view movies wherever they are।

Sony announced it had enlisted video game publisher Electronic Arts for its fledgling home online PlayStation service, and signed up Viacom Inc's MTV Networks to provide more than 2,000 hours of video content.

Kaz Harai, head of Sony computer entertainment, said the company had signed up 2.1 million new users for the online network in the most recent month.

Sony, which on Wednesday said it had seen sales of some of its core products exceed expectations during the just-ended U.S. holiday season, is hoping to stoke consumer demand in 2009 with new, cutting-edge product.

The Japanese firm, which pioneered the Walkman and once dominated the high-end electronics marketplace, is going through a painful restructuring that will see it shed 16,000 jobs and curb investment to try to save $1 billion. Analysts and media speculate more measures are in the works.

The maker of Bravia flat TVs and PlayStation 3 video game consoles, hoping to breathe life into a loss-making TV arm, on Wednesday trotted out a new line of eco-friendly, ultra-slim TVs.

Computer-esque books to lure boys

Project X (OUP)
The books are aimed at school children up to the age of nine

Books illustrated with computer- generated images are the latest attempt to get boys to enjoy reading.

Oxford University Press (OUP) claims the "truly boy-friendly" content and structure of its Project X books will appeal to boys up the age of nine.

The books have been tested in 2,000 schools and can be used interactively through CD-Roms and whiteboards.

But critics dismissed the publications as "ghastly" and a shallow attempt to mimic computer games.

The books centre on the character of Max and his friends Cat, Ant and Tiger, who find their watches have the power to make them shrink, opening up a world of adventures.

The friends end up snowboarding on spoons, exploring inside a sandcastle, white-water rafting on pencils and surfing on lolly sticks.

In later books they encounter Dr X, a villain intent on shrinking the whole world.

Project X (OUP)
The friends shrink to an exciting new size

'Ghastly'

Charlie Higson, author of the Young Bond books, welcomed the OUP's attempt to write fiction for boys, but questioned the books' reliance on computer images.

"They look absolutely ghastly," he said.

"They're trying to look like computer games and they're trying to get them [boys] to interact with them like a computer.

"The point is that books are different to computers - that's the whole point. If kids want to play with computers, they'll play with computers, not read these stories."

Professor Elaine Millard from the National Association for the Teaching of English said the books were a shallow response to the problem of boys not enjoying reading.

"It's counterproductive - we want them to engage with the text so that they enjoy the pleasure of words.

"The culture is such that it is still accepted, in lots of families, that it's okay for boys not to read.

"What we have to do in schools is get that enthusiasm back for words on the page."

'Gripping' story lines

Project X (OUP)
White-water rafting is just one of their adventures

But Elizabeth Blinkhorn from OUP said the books were aimed specifically at getting boys involved.

"We know that boys are very motivated by facts and 3D images and gripping story lines. There are short chapters to keep them motivated.

"And boys really want to be part of the story and in Project X they are part of the story."

Girls also enjoyed the books and benefitted from boys' increased motivation in reading, she added.

Tony Bradman, lead author of the Project X micro-adventure stories, said the books drew boys in with thriller story lines and science-fiction and plenty of action and adventure.

"It's up to us to present books to them [boys] in a way that's attractive," he said.

A Digital Ad Blitz for Cable's Disney XD

Remember the good old days when companies launched a new cable channel or TV show with flashy billboards alongside the interstate? Well, the new place for promoting TV channels, it seems, is the digital highway. At least that's the way Walt Disney (DIS) seems to be marketing its latest offering, Disney XD, a new cable channel that will launch on Feb. 13.

Disney XD, which replaces Disney's cartoon-centric Toon Disney basic cable channel, intends to build interest by seeding shows on such diverse digital outlets as iTunes, the Xbox360 game player, and cell phones, as well as on various Disney-owned outlets such as its Disney Channel. The channel is aimed primarily at guys, aged 6 to 14, and at its launch is expected to be seen in as many as 72 million of the country's more than 105 million TV households. Along with the new cable channel, Disney will launch Disney XD.com, a site that will feature games, including one in which you can create your own 3D avatar.

Daredevils and Teen Crime Fighters

Disney plans to make heavy use of iTunes, the Apple (AAPL) download site that has often been a Disney partner in showing movies and TV shows. (Apple CEO and co-founder Steve Jobs sits on the Disney board and owns a 7.3% stake in the company.) Two weeks before the channel launches, Disney will start rolling out preview episodes of three of its episodes free of charge on the Apple service—a live-action adventure series, Aaron Stone, about a teen crime fighter; an animated comedy series, Kid Knivel, about a daredevil; and an alien comedy series called Kid vs. Kat. A week after its Jan. 20 debut on iTunes, Aaron Stone will also be available free of charge on Microsoft's (MSFT) Xbox 360.

Disney intends to bring in other partners when it officially launches the channel. When the Aaron Stone show premieres on Disney XD, it will be simulcast on the flagship Disney Channel and on the wireless networks Sprint TV and MobiTV. Aaron Stone will also be available as a video-on-demand offering through Comcast and Verizon's FIOS service. Down the road, Disney expects to add some high-profile content, including animated shows featuring Spider-Man and Iron Man from Marvel (MVL) and Batman and Superman from Time Warner's (TWX) DC Comics unit.

Selasa, 23 Desember 2008

Dish Network has introduced a line of portable entertainment systems it calls Pocket Dishes

In an effort to make their entertainment options even more widely available, Dish Network has introduced a line of portable entertainment systems it calls Pocket Dishes. The idea is essentially to have an ultra compact multimedia entertainment center that you can take with you anywhere you go. Each model of Pocket Dish can download program content from any Dish Network DVR and replay it on it's own integrated LCD screen or on almost any television. Pocket Dishes can also play music stored in WMA, MP3, or WAV formats, can be used to play video games also available for download from Dish Network, and function as a digital photo album.

The basic model, the Pocket Dish AV402E, is super compact. At 2.4" high x 4.2" wide x 0.7" deep, it's about the same size as a wallet. Considering it's small size, it's storage capabilities are really impressive. It has a 20 GB hard drive which can store up to 20 hours of downloaded Dish Network programming, 200,000 digital photos in JPEG format, and 10,000 songs. It has a 2.2" LCD screen with a standard aspect ratio of 4:3, and delivers audio through headphones. One feature that the AV402E has that the more advanced models lack is a built in microphone which is great for taking notes or recording music or interesting sounds.

The mid level AV500E and the top of the line AV700E have many feature in common that the AV402E lacks. Both of the higher models have LCD screens with 16:9 aspect ratios which make viewing movies in wide screen format easy. Each comes with a remote control, docking station, built in speakers, and a stand.

One feature that both the AV500E and AV700E have that's truly impressive is digital video recording capacity. Both can be connected to just about any television, satellite receiver, VCR, or cable box to record video content. Of course they're forced to record in real time with this set up (all Pocket Dishes can download about an hour of programming every five minutes from any Dish Network DVR with a USB 2.0 port), but the real benefit of recording in this mode is that the Pocket Dish's maximum program content capacity can be quadrupled. In other words, the AV500E which can hold up to 30 hours of Dish Network programming can hold up to 120 hours of programming from other sources!

As far as individual specs, the AV500E measures 3" high x 4.8" wide x 0.8" deep and has a 4 inch screen (with the 16:9 aspect ratio). It's 30 Gig hard drive can contain up to 30 hours of Dish Network programming, 300,000 digital photos, and 15,000 songs.

The AV700E really is a full fledged home entertainment system in and of itself. It's 7" screen makes for easy viewing while at 4.2" high x 8.2" wide x 0.8" deep, it's still very portable. It has a big 40 Gigabyte hard drive that can hold up to 40 hours of Dish Network programming (note that this would be up to 160 hours from other sources!), 400,000 photos, and 20,000 songs.

Pocket Dishes are definitely an improvement for portable entertainment over portable DVD players. Not only are they smaller but they hold more programming. And while a laptop computer has a greater viewing area, Pocket Dishes are much cheaper and make it easy to get content through the use of a Dish Network DVR. Pocket Dishes are a great way to take home entertainment with you wherever you go.

Jumat, 19 Desember 2008

Sky moves towards 3D broadcasts



3D TV camera (Sky)
Sky has filmed several sporting events using the new technology

Sky TV says it has made a significant step towards bringing 3D television to British viewers.

The satellite broadcaster says it has successfully tested the delivery of 3D programming to a domestic television, via a high-definition set-top box.

Sky has been filming a number of events using 3D cameras over recent months.

Such broadcasts would require the use of 3D televisions, not yet available in UK stores, and viewers would need to wear 3D polarising glasses.

Earlier this year BBC engineers broadcast a Six Nations rugby union international in 3D to an audience at a theatre in London.

Sky says it has gone further by showing that 3D could be delivered into homes, straight to its Sky+HD set-top box, without much difficulty.

Sky is stressing it is not making a product launch, but producing a technological demonstration.

"We have shown it is a technical reality," Sky's director of strategic product development, Gerry O'Sullivan, told BBC News.

"Now we have to find a way to bring it to viewers."

SKY 3D camera (Sky)
The approach requires new recording as well as playback equipment

At a demonstration at its West London headquarters, the company showed clips from programmes it had filmed in 3D, including a Ricky Hatton boxing match, a rugby union international and an episode of Gladiators.

Mr O'Sullivan said major TV manufacturers were beginning to look at building 3D sets and at January's Consumer Electronics Show, in Las Vegas, a number of prototypes are expected to be on display.

He explained that for broadcasters, the move to 3D would not be anything like as expensive as the investment the industry had made in high-definition television.

"It's not hugely costly," he explained, "because it piggybacks on the investment in HD."

Hollywood is beginning to invest heavily in 3D movie production and in Japan some television channels are already broadcasting in 3D.

It is a technology that first surfaced in the 1950s, but modern digital technology has brought new interest from producers and manufacturers.

Mr O'Sullivan dismissed the idea that it would appeal only to a small minority of viewers.

"I heard HD described as a niche product," he said. "Now we've got nearly 600,000 HD customers."